A Glimmer of Hope in a World of Whispers: Why a Sekiro-like Direction is the Best Path for Bloodborne’s Future
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The hunt for new information on the beloved PlayStation exclusive, Bloodborne, is a perpetual state of being for its dedicated fanbase. For years, the community has dissected every interview, analyzed every cryptic social media post, and clung to every rumor in the hope of a PC port, a remaster, or, in the most fervent of prayers, a sequel. While the latest industry whispers offer little in the way of a definitive announcement, they do point to a fascinating and, in many ways, ideal direction for the franchise’s potential return: a route that mirrors the successful formula of FromSoftware’s other masterpiece, Sekiro: Shadows Die Twice.
Recent reports from credible industry insiders suggest that a direct Bloodborne sequel or a full-blown remake is not currently in active development. This news, while disheartening to some, should be viewed through the lens of FromSoftware’s recent trajectory. The studio is at the height of its power, riding the monumental success of Elden Ring. This has not only elevated their prestige but has also significantly increased their development bandwidth, allowing them to pursue new and innovative projects. FromSoftware’s philosophy, as expressed by director Hidetaka Miyazaki, has always been to build upon its successes, taking core mechanics and ideas and applying them to new worlds and new combat systems. This is precisely what a “Sekiro route” for Bloodborne would entail.
Refining the Combat: From Aggression to Precision
The combat of Bloodborne is defined by its aggressive, visceral, and fast-paced nature. The core loop of a hunter is to constantly press the attack, utilizing the rally system to recover lost health and the transformative nature of their trick weapons to adapt on the fly. It is a masterpiece of design, but one that could be fundamentally enhanced by the lessons learned from Sekiro. Sekiro’s combat is a ballet of parries, deflections, and posture management—a rhythmic, high-stakes duel that rewards perfect timing and strategic pressure over raw aggression. Imagine this system applied to the Lovecraftian horrors of Yharnam.
A new Bloodborne title could take the series’ existing systems and inject the rhythmic precision of Sekiro‘s deflection mechanic. The result would be a combat experience that is both familiar and profoundly fresh. Instead of simply dodging and attacking, a hunter would be able to deflect an incoming beast’s claws, building up its “beast posture” until it becomes vulnerable to a devastating viscerals attack. This would not only deepen the combat but also make the player feel more like a seasoned hunter, expertly controlling the flow of battle rather than simply reacting to it. The high-risk, high-reward nature of Bloodborne would be amplified, creating a more sophisticated and satisfying loop for players who have mastered the original’s mechanics.
A Focused, Narrative-Driven Experience
While Elden Ring‘s open-world was a groundbreaking success, FromSoftware’s earlier titles, including Bloodborne, excelled in their more contained, interconnected world design. Sekiro, in particular, demonstrated the power of a semi-linear, story-focused adventure with carefully crafted areas that flow into one another. A new Bloodborne could benefit immensely from this approach, eschewing a massive open world in favor of a dense, atmospheric, and meticulously designed Yharnam. This would allow the developers to double down on the Gothic horror aesthetic and the intricate, cryptic storytelling that made the original so compelling. It would be a chance to build a world that is a character in its own right, with hidden secrets and interconnected shortcuts that reward deep exploration and repeated playthroughs.
Furthermore, the rumors hint at FromSoftware’s continued busy schedule, with projects beyond Elden Ring and Armored Core VI in the pipeline. A project that leverages the existing Bloodborne IP while introducing new, refined mechanics would be a more manageable and strategically sound move than a complete ground-up remake. A new title in the vein of Sekiro would allow FromSoftware to deliver a game that is a worthy successor to the original’s legacy without getting bogged down by the immense scope and development time required for an open-world RPG of Elden Ring‘s scale. It’s a perfect middle ground—a new experience that satisfies the ravenous fanbase while allowing FromSoftware to continue its pattern of innovation and evolution.
Embracing the Best of Both Worlds
The clamor for a Bloodborne return is as strong as ever, and the latest news, while not what fans might have hoped for, provides a more realistic and exciting vision for the future. By adopting the “Sekiro route,” FromSoftware could create a game that honors the relentless aggression of the original while adding a new layer of precision and strategic depth. It would be a title that is both a tribute and an evolution, a continuation of the gothic horror legacy that simultaneously pushes the boundaries of action-RPG combat. The possibility of a more focused, narratively rich experience—one that refines the very systems that made the original great—is an opportunity that is too compelling to ignore. It may not be a PC port, but for those who truly love the hunt, it could be something even better.